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Bone Model

Nur E Tasnova Habib Biomedical Engineering

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Hello, I am trying to make a upper hand model in cylinder shaped. It consists of various layers like skin, fat, muscle, bone, bone marrow. Should I take some cylinders with different radius or make the hollow model for per layer?

Thank You.

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Tasnova

1 Reply Last Post 15 juin 2021, 20:04 UTC−4
Robert Koslover Certified Consultant

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Posted: 3 years ago 15 juin 2021, 20:04 UTC−4

Assuming that you consider cylindrically-shaped fingers to be a close enough representation of reality, then use various nested cylinders. You don't need to subtract the inner cylinders from the middle or outer ones. The code will represent the layers as different domains (unless you do something wrong in creating the geometry). But, of course, you do need to assign the appropriate material parameters to each domain. And depending on the physics you are modeling, you may wish to mesh different domains at different levels of fineness, etc.

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Scientific Applications & Research Associates (SARA) Inc.
www.comsol.com/partners-consultants/certified-consultants/sara
Assuming that you consider cylindrically-shaped fingers to be a close enough representation of reality, then use various nested cylinders. You don't need to subtract the inner cylinders from the middle or outer ones. The code will represent the layers as different domains (unless you do something wrong in creating the geometry). But, of course, you do need to assign the appropriate material parameters to each domain. And depending on the physics you are modeling, you may wish to mesh different domains at different levels of fineness, etc.

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