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how to set BC on 3D point on sphere surface to V=0
Posted 14 nov. 2010, 03:22 UTC+1 1 Reply
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I can do this in CSv3.5, but cannot find how to with v4. My initial toy problem is a single solid sphere with 3 points defined on its surface. One point is a positive current source, one is a matching negative source (sink), and the third point needs to be set to V=0. I can actually set the current sources up properly, but cannot find where to set the BC I need on the third point.
1 Reply Last Post 14 nov. 2010, 08:27 UTC+1