Josh Thomas
                                                                                                                                                    Certified Consultant
                                                         
                            
                         
                                                
    
        Please login with a confirmed email address before reporting spam
     
    
 
                                                Posted:
                            
                                1 decade ago                            
                            
                                25 janv. 2013, 15:05 UTC−5                            
                        
                        
                                                    Ken,
I don't have v3.5 so I'm not sure if you can do this or not, but here's how I'd do it in v4.3a:
Add the 1st cylinder
Add a 2nd cylinder perpendicular to the 1st that intersects the 1st where you want the circle to be
Use Conversions>Convert to Solid and add both cylinders to the selection list.  This will generate the imprint on the face of the 1st cylinder where these cylinders intersect
Add a Delete entities node and delete the 2nd cylinder which you don't need any more.
See attached screenshots for the idea.
This should work for you.
Regards,
Josh Thomas
AltaSim Technologies                                                
                                                
                            Ken,
I don't have v3.5 so I'm not sure if you can do this or not, but here's how I'd do it in v4.3a:
Add the 1st cylinder
Add a 2nd cylinder perpendicular to the 1st that intersects the 1st where you want the circle to be
Use Conversions>Convert to Solid and add both cylinders to the selection list.  This will generate the imprint on the face of the 1st cylinder where these cylinders intersect
Add a Delete entities node and delete the 2nd cylinder which you don't need any more.
See attached screenshots for the idea.
This should work for you.
Regards,
Josh Thomas
AltaSim Technologies                        
                                                
                        
                                                
                                                                                                            
                                             
                                            
                                                
    
        Please login with a confirmed email address before reporting spam
     
    
 
                                                Posted:
                            
                                1 decade ago                            
                            
                                25 janv. 2013, 15:32 UTC−5                            
                        
                        
                                                    Thank you, the pictures seem to be what I want. I have created the Cylinders, and I used 'Coerce to Solid' command with both selected. I did not see a menu  item called 'Conversions>Convert to Solid'. The help manual says that coerce's function is 'To convert a geometry object from one type to another, for example, from a curve object to s a solid object.' So it seems that is what you are talking about.
However I do not know how to 'Add a Delete entities node'. I looked quickly through the manual and didn't see anything. If you could walk me through that step it would be very helpful. 
Thank you!!                                                
                                                
                            Thank you, the pictures seem to be what I want. I have created the Cylinders, and I used 'Coerce to Solid' command with both selected. I did not see a menu  item called 'Conversions>Convert to Solid'. The help manual says that coerce's function is 'To convert a geometry object from one type to another, for example, from a curve object to s a solid object.' So it seems that is what you are talking about.
However I do not know how to 'Add a Delete entities node'. I looked quickly through the manual and didn't see anything. If you could walk me through that step it would be very helpful. 
Thank you!!                        
                                                
                                                                                                            
                                             
                                            
                            
                                                                                        
                                Josh Thomas
                                                                                                                                                    Certified Consultant
                                                         
                            
                         
                                                
    
        Please login with a confirmed email address before reporting spam
     
    
 
                                                Posted:
                            
                                1 decade ago                            
                            
                                25 janv. 2013, 15:41 UTC−5                            
                        
                        
                                                    Ken,
Well, if you don't have a "Delete Entities" option.  You may be able to use the "Split" command to divide the object into separate objects and then use the delete button on your keypad to delete the unwanted cylinder.  Hope that works.  
I'm not a 3.5 user so I may be out of my league here!
Regards,
Josh Thomas
AltaSim Technologies                                                
                                                
                            Ken,
Well, if you don't have a "Delete Entities" option.  You may be able to use the "Split" command to divide the object into separate objects and then use the delete button on your keypad to delete the unwanted cylinder.  Hope that works.  
I'm not a 3.5 user so I may be out of my league here!
Regards,
Josh Thomas
AltaSim Technologies                        
                                                
                                                                                                            
                                             
                        
                        
                                                
    
        Please login with a confirmed email address before reporting spam
     
    
 
                                                Posted:
                            
                                1 decade ago                            
                            
                                25 janv. 2013, 15:59 UTC−5                            
                        
                        
                                                    Okay, I figured it out. Make the 2 cylinders, select both, press 'coerce to solid' then 'split object'. From there you have 3 objects, cylinder1, cylinder2 in cyl1 and cyl2 out of cyl1. Click the cyl2 out of cyl1 and delete it. Then select the two remaining objects, and 'coerce to solid' again. Then press 'Delete interior boundaries' to get rid of the boundaries left from the 2nd cylinder.
Thank you so much for your help                                                
                                                
                            Okay, I figured it out. Make the 2 cylinders, select both, press 'coerce to solid' then 'split object'. From there you have 3 objects, cylinder1, cylinder2 in cyl1 and cyl2 out of cyl1. Click the cyl2 out of cyl1 and delete it. Then select the two remaining objects, and 'coerce to solid' again. Then press 'Delete interior boundaries' to get rid of the boundaries left from the 2nd cylinder.
Thank you so much for your help